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Leveraging Creativity Across the e-Learning Team

Leveraging Creativity Across the e-Learning Team “The new module looks just like the previous one.” “The module lacks the creative touch yet again.” “The creative element was missing and so the learner’s engagement was minimal.” How often do we come across statements...

What is Responsive Content or Responsive e-learning?

Making Our Content Future-ready - the Responsive Way   What is Responsive Content or Responsive e-learning? E-content that suits and responds accurately across devices is called responsive. The concept of ‘responsive learning’ is just an extension of the ‘responsive...

Quiz and Assessment – What to look for in an Authoring Tool

Quizzes and Assessments have been an integral  part of E-Learning  ever since people started developing Digital Learning. Quizzes have been used to enhance learning , engagement,  and interactivity while Assessments have been used to  formally...

Collaborative Development – The Game Changer in E-Learning

Anyone involved in E-Learning is aware of one obvious truth -  E-Learning development  is  an intensely collaborative activity.  Any E-Learning development requires a diverse array of skills such as Project Managers, Subject Matter Experts, ...

What is Role Based E-Learning

What do you do when  you need to deliver different variations of an E-learning course to different groups of learners?   E-Learning developers encounter this situation  more often than you might think. For example you  may want to use localized...

So you want to create a truly responsive course!

Responsive design in itself is a big term, people often use it quite loosely but creating a responsive design course while keeping it beautiful can be a daunting task. In fact not everyone understands what responsive design is, to the level, that some people think if...

A New Approach to Building Truly Responsive Courses in HTML5

Way back in 2007 when Apple launched the iPhone we noticed the beginning of a change. The e-learning industry started looking at different devices more closely as platforms to deliver learning to the user, to reach the user more effectively. As developers we were...